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1 Jan 00 - It takes a thief to catch a thief.
2 Jan 00 - Learning curves. Treasure hunts. Repeated trips to Regina Trauma.
8 Jan 00 - Wisdom that fits like an old shoe; knowledge in pieces. Treasure. Travel. Danger.
9 Jan 00 -Never, ever, book passage on a cruise liner in the company of our characters.
15 Jan 00 - Gvurrdon: Mr. Toad's Wild Ride has nothing on this party's mode of travel.
21 Jan 00 - Gvurrdon: Just drop in for a visit to this war zone!
22 Jan 00 - Gvurrdon: The Marines (and their lone trusty Navy guy) bite back, I mean, fight back.
23 Jan 00 - Gvurrdon: It's so crazy, it just might work...
29 Jan 00 - Gvurrdon: Yes, the unpleasantness on Vera Cruz continues.
5 Feb 00 - Back on board the ship to Tremous Dex.
12 Feb 00 - No gaming due to scheduling issues.
18 Feb 00 - Does "non-stop flight" mean that this ship never lands??
20 Feb 00 - Arrival at Tremous Dex at last. Where all is peaceful and quiet. Not!
26 Feb 00 - Gvurrdon: Death from above, and a plan of action.
4 March 00 - No Trav gaming, due to schedules, etc. (We did game, but not Traveller - Scribe gets a break!)
11 March 00 - No gaming at all, due to relativity. (Well, relatives, at any rate.) Don't worry - we'll be right back!
18 March 00 - In search of Treal's treasure. A very strange trip, with much danger and secret stuff.
25 March 00 - Gvurrdon: Suicide mission?
25 March & 1 April 00 - Gvurrdon: Post disaster wrap up and housekeeping.
1 April 00 - Everyone dies. (Okay, just kidding.). The treasure is never what we expect.
8 April 00 - The travelling Lyrian circus comes to Regina for the bemusement of the natives.
9 April 00 - Regina politics in all its awesome splendor. Or something like that.
9 April 00B - Wolfhound: Does the Q in Q-boat stand for Quirky?
15 April 00 - Duty and honour and all that crap.
22 April 00 - Norwescon!
29 April 00 - Yet another obligatory trip to solve somebody else's problem. <Alternate GM>
6 May 00 - The quest for justice on Menorb continues. Things heat up for the not so merry band. <Alternate GM>
13 May 00 - Menorb (still). Gaol-breaks, chain gangs, mistaken identity, vengeance, and a really big rock.<Alternate GM>
20 May 00 - Gee, it's great to be home again. Or not.
27 May 00 - More proof that Regina is not for the faint-hearted.
28 May 00 - Identities are revealed. Plans are formed. Surprises and foreshadowing. Some one gets pushed too far.
3 June 00 - Reflections, visions, apparitions. Subjective reality.
10 June 00 - Obligations. Professional and personal in nature.
17 June 00 - Old friends, old enemies, and the end of the road.
18 June 00 - Is this going to be a stand-up fight or another bug hunt?
24 June 00 - A new mystery to solve, as well as Hunter's private life to rearrange. <Alternate GM>
1 July 00 - In search of Ming-Na. <Alternate GM>
2 July 00 - Who's idea was this Louzy trip, any way? <Alternate GM>
7 July 00 - Sticks and stones may break our bones, but we'd prefer grenade launchers. <Alternate GM>
8 July 00 - Shopping the Tec Level 3 World: a Primer. <Alternate GM>
14 July 00 - A Holiday in Hell Begins. <Alternate GM>
22 July 00 - "Yeah, but it's a dry heat..." <Alternate GM>
29 July 00 - The party learns of Ming-Na and the Flying Monkeys. <Alternate GM>
5 August 00 - The Saga of the Elongated Yellow Fruit. <Alternate GM>
12 August 00 - That ever-expanding circle of life thing again.
23 Nov 00 - Max, Joe, and Amanda arrive on Regina to find old friends and new ones.
24 Nov 00 - Cancel my order for 'Chef's Surprise', please.
25 Nov 00 - Don't worry, we've got a plan.